
REAL-TIME ENGINE FOR AAA PRODUCTION
Build open worlds without compromise.
Meridian brings world streaming, virtualized geometry and physically based rendering into one production-ready engine for AAA titles shipping on console and PC.
PC / PlayStation 5 / Xbox Series X|S
A real-time open-world scene rendered in Meridian.
WORLD STREAMING // LIVE



Production showcases
Built for the productions that define their worlds.
Meridian brings real-time open-world streaming, virtualized geometry, and physically based rendering into one engine for AAA production. It ships on PC, PlayStation 5, and Xbox Series X|S.





Open-world streaming
Build seamless worlds in the same reality you ship.
Meridian keeps open-world authoring, validation, and runtime behavior aligned, so AAA teams can move from editor work to a shipping build without treating them as separate worlds. Stream expansive environments for console and PC from one real-time engine.
Connected workflow
A continuous workflow for authoring, validating, and shipping streamed open worlds.
Technical detail
Editor and runtime stay connected around the same streamed world.

Author
Compose the world as one connected space.
Create and refine open-world content without breaking the experience into disconnected authoring views.
A streamed open world in Meridian, viewed in its runtime context.
Studio licensing for AAA teams.
Build your next world on Meridian.
A real-time engine for AAA production, shipping on PC, PlayStation 5, and Xbox Series X|S.
Evaluate Meridian for your next title.
From the teams building worlds
For worlds built to ship on console and PC.

Starfall
Arclight Studios
Helios Interactive
“Meridian let us bring the world together without treating performance as an afterthought.”
Elena Maren
Technical Director, Arclight Studios
PC · PlayStation 5 · Xbox Series X|S

Ashes of the Crown
Iron Vale Games
Crownforge Publishing
“We could take bigger scenes from concept to console and PC with confidence.”
David Okafor
Engine Director, Iron Vale Games

Blackwater Protocol
Northline Interactive
Atlas Entertainment
“The rendering stack gave technical art and engineering a shared language from the start.”
Maya Chen
Studio Head, Northline Interactive
Real-time production for PC, PlayStation 5, and Xbox Series X|S.
Updates for studio teams
Get Meridian product news, technical resources, and release updates for your next production.
© Meridian. All rights reserved.
BUILD TARGETS · PC / PLAYSTATION 5 / XBOX SERIES X|S
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