REAL-TIME ENGINE FOR AAA PRODUCTION

Build open worlds without compromise.

Meridian brings world streaming, virtualized geometry and physically based rendering into one production-ready engine for AAA titles shipping on console and PC.

PC / PlayStation 5 / Xbox Series X|S

A real-time open-world scene rendered in Meridian.

Open-world environment in Meridian
Virtualized geometry detail in Meridian
Physically based rendered scene in Meridian

Production showcases

Built for the productions that define their worlds.

Meridian brings real-time open-world streaming, virtualized geometry, and physically based rendering into one engine for AAA production. It ships on PC, PlayStation 5, and Xbox Series X|S.

Death Stranding Director’s Cut production showcase

Project / 01

Death Stranding Director’s Cut

Studio creditKojima Productions
View case study
Ratchet & Clank: Rift Apart production showcase

Project / 03

Ratchet & Clank: Rift Apart

Studio creditInsomniac Games
View case study
A streamed open world in Meridian, viewed in its runtime context.

Open-world streaming

Build seamless worlds in the same reality you ship.

Meridian keeps open-world authoring, validation, and runtime behavior aligned, so AAA teams can move from editor work to a shipping build without treating them as separate worlds. Stream expansive environments for console and PC from one real-time engine.

Connected workflow

A continuous workflow for authoring, validating, and shipping streamed open worlds.

Technical detail

Editor and runtime stay connected around the same streamed world.

A streamed open world in Meridian, viewed in its runtime context.

Author

Compose the world as one connected space.

Create and refine open-world content without breaking the experience into disconnected authoring views.

A streamed open world in Meridian, viewed in its runtime context.

Cinematic mountain environment used as a production-target scene reference
World streaming target · PC · PlayStation 5 · Xbox Series X|S

Studio licensing for AAA teams.

Build your next world on Meridian.

A real-time engine for AAA production, shipping on PC, PlayStation 5, and Xbox Series X|S.

Evaluate Meridian for your next title.

From the teams building worlds

For worlds built to ship on console and PC.

Starfall in-engine project capture

Starfall

Arclight Studios

Helios Interactive

“Meridian let us bring the world together without treating performance as an afterthought.”

Elena Maren

Technical Director, Arclight Studios

PC · PlayStation 5 · Xbox Series X|S

Ashes of the Crown in-engine project capture

Ashes of the Crown

Iron Vale Games

Crownforge Publishing

“We could take bigger scenes from concept to console and PC with confidence.”

David Okafor

Engine Director, Iron Vale Games

Blackwater Protocol in-engine project capture

Blackwater Protocol

Northline Interactive

Atlas Entertainment

“The rendering stack gave technical art and engineering a shared language from the start.”

Maya Chen

Studio Head, Northline Interactive

Creator credits · Built for studio teams evaluating production systems

Meridian

Real-time production for PC, PlayStation 5, and Xbox Series X|S.

Updates for studio teams

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BUILD TARGETS · PC / PLAYSTATION 5 / XBOX SERIES X|S

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